Combat Scout (Martial Weapon Proficiency (Greatsword or Earthbreaker)) - you don't get the proficiency Extra damage from sources that wouldn’t normally be multiplied on a critical hit isn’t multiplied by this feat. Pathfinder Kingmaker Feats List † indicates the feat is a valid fighter bonus feat. Vital Strike - the goal. Assuming you are completely solo and unbuffed, you will deal 2d6 (base) +9 (Str) +9 (Power Attack) +4d6 (TS) +2d6 (VS) damage. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16. Because you'll be in melee, you want really high Con. Feats Cleave M, Great Cleave, Greater Vital Strike, Improved Critical M (slam), Improved Vital Strike, Power Attack M, Toughness, Vital Strike. RT 8. That's probably the simplest way to put it. If you do the math, that's a 52% chance to critical hit with this thing, so you're looking at 224d6+280 damage. I was a part of the 'vital strike … The weapon's damage dice is multiplied by 4. vital strike. Vital Strike make 1 attack at highest BAB deal double weapon dice in damage. 1064 damage on average. 122 When using the Vital Strike combat trick, you can spend 4 stamina points instead of 2 to reroll four damage dice. Sources: Pathfinder Roleplaying Game Core Rulebook SECTION 15. Improved Devastating Strike: Critical hits are not a crucial part of Vital Strike, as your bonus critical damage will likely be dwarfed by your bonus damage dice. Greater Vital Strike (Combat) You can make a single attack that deals incredible damage. Can you use Vital Strike with Focus Attack? ... precision based damage, and other damage bonuses. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Greater Vital Strike is a feat in Pathfinder: Kingmaker. Vital Strike : As a standard action, make a full BAB attack for extra damage. You can make a single attack that deals a large amount of damage. Specialization, Improved Critical feats. No. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Do a normal crit without vital strike. Also you need Legendary Proportions and Lead Blades buffs. ST 4. Vital strike damage procs to cleaving finishes, so… She’s pretty much a human fireball with enough AC stacked to actually be on the frontlines. If you had Improved Vital Strike, then it's 1d10 more and Greater Vital Strike will add yet another 1d10. Roll the weapon’s damage dice for the attack three times and add the results together before adding bonuses from Strength , weapon abilities (such as flaming ), precision-based damage, and other damage bonuses. Toughness - you will be in melee and have a d8 hit die. This is not multiplying the original bonus damage dice, but instead adding more bonus damage dice to the damage roll. Note that you dont roll 7 dice, you only roll 3 dice and take those results and multiply them by 3. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.361933014be843c79476.css.map*/._2ppRhKEnnVueVHY_G-Ursy{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin:22px 0 0;min-height:200px;overflow:hidden;position:relative}._2KLA5wMaJBHg0K2z1q0ci_{margin:0 -7px -8px}._1zdLtEEpuWI_Pnujn1lMF2{bottom:0;position:absolute;right:52px}._3s18OZ_KPHs2Ei416c7Q1l{margin:0 0 22px;position:relative}.LJjFa8EhquYX8xsTnb9n-{filter:grayscale(40%);position:absolute;top:11px}._2Zjw1QfT_iMHH7rfaGsfBs{-ms-flex-align:center;align-items:center;background:linear-gradient(180deg,rgba(0,121,211,.24),rgba(0,121,211,.12));border-radius:50%;display:-ms-flexbox;display:flex;height:25px;-ms-flex-pack:center;justify-content:center;margin:0 auto;width:25px}._2gaJVJ6_j7vwKV945EABN9{background-color:var(--newCommunityTheme-button);border-radius:50%;height:15px;width:15px;z-index:1} As an illustrative example, we'll consider a 16th level Ronin Samurai with +16BAB, +8 STR, and a +3 Flaming Burst weapon in conjunction with Power Attack. 3) How about a charge? Any additional dice (from sneak attack, Vital Strike, energy damage etc.) If the check is an attack roll, this is sometimes called a critical hit. This bonus damage is multiplied on a critical hit. I know that you do not multiply the damage on a critical vital strike, but I just need a recap on all the damage dice rolled. On a success, you forego your precise strike damage from the finisher. Pathfinder: Kingmaker. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Unless I'm overlooking something you will have same attack bonus, same amount of skillpoints, lower movement speed (Scout class gives you Fleet at levels 4 and 8 for +10 movement speed), same damage and a better bonus to acrobatics. You have to move 10 ft to get your Sneak Attack. Prerequisite: Base attack bonus: +15 (or greater) Benefit: Whenever you score a critical hit, your opponent is permanently blinded. Mythic Vital Strike: Whenever you use Vital Strike, [..] multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. 1. Prerequisites: Vital Strike, base attack bonus +11. Since the extra dice from Vital Strike is not multiplied on a critical hit, you will add the extra dice to the Bonus Dice (no crit) field in the Longsword (Vital Strike) weapon. Critical Focus *: By itself nothing special, but it opens up all the nice critical options Staggering critical ***: Staggered is a devastating effect, and it also prevents enemies from charging you. Using a Rapier and having either Keen Enhancement or Imp Crit. Greater Vital Strike would be fun to use with butchering axe or large/huge 2h weapons, or maybe if you move and attack in the same round (if it's possible with GVS), but I would advise against spending two feats on it (Improved Vital Strike isn't needed to be picked before, the most useless feat I guess). For the Vital Strike feat in Pathfinder, are other bonuses such as enhancement or sacred bonuses to damage applied when rolling the extra damage dice? However, with some focus, Vital Strike can be an excellent option around which to center your character. Improved Vital Strike ... Report a Problem Pathfinder Roleplaying Game Core Rulebook You can make a single attack that deals a large amount of damage. I roll the four hits from the tetsubo and multiply the power attacks and the strength bonuses and the rolls, and then do I roll the vital strike dice three times, add the rolls, and then add the strength and power attack bonuses? Titan Fighter might also work - letting you use a large weapon for only a -1 penalty, if I'm reading it right. 7. Red: Bad, useless options, or options which are extremely situational. so for vital strike, I would only roll one extra (from your first set of calculations)? A potion of Enlarge Person puts you at 3d6+10+9+4d6+3d6. The easiest way to visualize this is to consider multiplication as +% of the original value. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Feats can give your character various bonus or allow them to perform all sorts of actions. Because Vital Strike only multiplies the weapon's base damage (just the dice; no enhancements), Vital Strike seems like a poor tactical option. The two ability score increases went to Con. Feel free to dump Int (you get 8+Int ranks) and Cha (you're not the face). Prerequisites: Vital Strike; Heavy Gravity Acclimation or Light Gravity Acclimation. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Improved Vital Strike is a feat in Pathfinder: Kingmaker.. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Racial bonuses haven't been applied, as race hasn't been picked. Feats can give your character various bonus or allow them to perform all sorts of actions. Additionally, they don't say that they can't be used with one another. 5. Vital Strike, regular hit: 1d10+30+1d6 (base) + 3d10 (VS). The base dice and any flat bonuses are multiplied. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} 3. Prerequisites: Vital Strike, base attack bonus +9. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore. (You lose 2d6, but get +1d6 base and +1d6 from VS at minimum, so you break even. Skills Intimidate +9, Perception +8. Effects [edit | edit source]. Vital Strike increases only the first 1d6 damage (the base damage). Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Critical Focus, Endurance, Improved Critical (bite), Improved Critical (claw), Improved Iron Will, Iron Will, Power Attack, Sickening Critical, Vital Strike Perception +21, Swim +25 warm oceans Still, it's useful for those moments when you have to get out of the fray. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.] ... With Sword saint + vital strike + buffs + weapon with high crit multiplier he managed to reach about 750 dmg in one hit iirc #3. Then take the total of all the above and multiply it by 3. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). Either way, you will need to take four levels in a full-BAB class to qualify for Greater Vital Strike (BAB+16). ._2YJDRz5rCYQfu8YdgB_neb{overflow:hidden;position:relative}._2YJDRz5rCYQfu8YdgB_neb:before{background-image:url(https://www.redditstatic.com/desktop2x/img/reddit_pattern.png);content:"";filter:var(--newCommunityTheme-invertFilter);height:100%;position:absolute;width:100%}._37WD6iicVS6vGN0RomNTwh{padding:0 12px 12px;position:relative} Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. You make a single attack that deals significantly more damage than normal. A +2 weapon and a belt of physical might (Str/Dex) are assumed (8k+10k out of 33k). I think it’s probably for the best that the Improved/Greater variations require feat investment, as they can be quite powerful. 3) How about a charge? The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. This drops the character out of Rage, and leaves him or her fatigued. In this particular case, the weapon has a special effect that activates on the critical (Flaming Burst), which is: +3d10 Fire damage. This results in +1.5 dmg for 1-2 enemies, +3 dmg for 3-4 enemies, +4.5 dmg for 5-6 enemies, +6 dmg for 7 or more enemies. Your critical hits blind your opponents. The weapon model is pretty huge too, if you care about that. There is nothing in Vital Strike that says that it is a "standard" action which is special and more expansive than what it states. Press question mark to learn the rest of the keyboard shortcuts. Can Vital Strike be used on a charge? Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} Power Attack - extra bit of damage, but not yet useful due to lousy BAB Feats can give your character various bonus or allow them to perform all sorts of actions. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Critical Vital Strike: 1d10+30+1d6(base) + 3d10 (VS) + 3d10+90 (crit) + 3d10 (burst). Critical Hit: 1d10+30+1d6(base) + 3d10+90(crit) + 3d10(burst) = 4d10+120 Bludgeoning damage, +3d10+1d6 fire damage. Acrobatic Steps - More mobility is better. Anything that includes "Full-round action" would preclude the use of Vital strike in the same round. Furious Finish allows a character with Rage to make a maximized Vital Strike attack. Vital Strike’s damage is heavily tied to BAB progression (+6/+11/+16). Greater Vital Strike : Combat : BAB 16, Vital Strike, Imp. If you want biggest hits, definitely look towards Sword Saints with their level 4 Perfect Strike + Perfect Critical features. You critically succeed at a check when the check's result meets or exceeds the DC by 10 or more. These extra weapon Damage dice are not multiplied on a critical hit, but are added to the total. However, we keep getting confused on how it works. It states it is a single melee attack. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Scout is basically nature skillmonkey Rogue with a modified Sneak Attack - Targeted Strike functions only if you perform an attack action (single attack) and you don't need to flank/surprise your victim. 2) Can Vital Strike be used in conjunction with Cleave, accepting it only works if it does work on the first opponent attacked? If you have/added Impact enchantment to your Tetsubo, the base damage dice would scale from 1d10 to 2d8, and so your attack damage would change to; (2d8 + 9 + 12 + 2)(x4) + 4d8 (VS + IVS) = damage. Vital Strike is a Feat in Pathfinder: Kingmaker. Note: Vital strike can only be used as part of an attack Action. Flat bonuses include (but ar enot limited to) damage from: strength modifier (including multiples from using two handed weapons), Power Attack, weapon training, Weapon Specialisation, Smite Evil, Favoured Enemy, weapon enhancements, precise strike etc. ... With Sword saint + vital strike + buffs + weapon with high crit multiplier he managed to reach about 750 dmg in one hit iirc #3. Prerequisite(s): Vital Strike. 3. Vital strike extra damage dice isn't multiplied. But then I read this awful little line: A called shot is a single attack made as a full-round action, and thus can’t be combined with a charge, feats like Vital Strike, or multiple attacks with a full-attack action. 1603655042 Edited 1603659508. You don't add anything else besides an additional set of BASE weapon dice damage with each Vital Strike feat. On a regular hit, your damage looks like: Vital Strike only multiplies the base weapon damage of your attack, which is everything before the first '||', in this case: 1d10. Any additional dice (from sneak attack, Vital Strike, energy damage etc.) Vital Strike***: This feat only helps you on a Standard attack, which generally you want to avoid in archery. If I am misinterpreting it, please let me know. ST 6. 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