Torpedo Bomber - Gold Aichi B7A Ryuusei: An exclusive from the same event as the Reppuu. Azur Lane Review Akagi October 31, 2019 November 12, 2019 Paluck 0 Comments Azur Lane, Ship review. This setup has the same issues as any other fleet that lacks a carrier. The auto AI is incapable of utilising torpedoes effectively, and the auto AI’s tendency to eat unnecessary damage will often prevent you from equiping oxygen torpedoes, further reducing your torpedo damage potential. Furthermore, Destoyers have low defenses, so you have to be careful not to be hit by powerful attacks. Especially torpedo-focused ships such as most IJN destroyers will often struggle in trash fights due to their torpedoes being overkill and their guns being too weak to provide much of value while waiting for their torpedoes to reload. Foreby Albacore is unique to formidable. In those late-game maps especially, there’s a strong enemy air presence, and by bringing a carrier, you’re bringing superior anti-air potential than most battleships can provide, on top of the generally superior utility of carriers. Fandom Apps Take your favorite fandoms with you and never miss a beat. A small number had been delivered before the end of the war, but none saw combat. Destroyers can be either torpedo focused or gunnery focused in a similar manner to torpedo and gunboat cruisers, but every gunnery focused destroyer still has her torpedoes, and many destroyers have a more balanced statline. Two common destroyers will cost 7 fuel each, for a total cost of 14 fuel per fight, while a super rare heavy cruiser will only cost 12 fuel. (Fighter) (T. Bomber) (D. Bomber) Consistent Gear Type Naming. All other torpedo bombers tend to launch their torpedoes in parallel patterns near the centre of the screen (and may completely miss a target if it is located at the extremities). \begin{align} While more of a cute gimmick than a necessarily good choice, the chibified Graf Zeppelin is capable of performing as a solo backline unit where other carriers cannot. Bare minimum eHP. As such, you’ll want your tankiest ship to take up the lead, with your second tankiest ship taking up the rear. Heavy cruisers, meanwhile, are very capable bruisers, equipped with heavier guns, if slightly more unwieldy guns than other vanguard classes. Torpedo planes are about the same, each performing a different function. This reduces the strain on the backline and almost eliminates the need for auxiliary guns. In order to fight a boss, you’ll typically need to clear through 5~7 trash fleets first. While Illustrious and Centaur both have two fighter slots and one torpedo bomber slot, Illustrious has higher efficiency on her fighters, and launches 6 of them to 2 torp. The Douglas BTD Destroyer is an American dive/torpedo bomber developed for the United States Navy during World War II. However, as stated earlier, trash fleets generally value smooth damage curves, and torpedoes are very squarely burst damage. This is also why light carriers tend to have an advantage over standard carriers for trash fleets. Support Fleet Formation: Lucky E Support: Permanent: Enemy HP is lowered 1 (10)% at the start of battle. Cruisers are the core of your vanguard. Torpedo planes are about the same, with each serves a separate function. This loses you a degree of protection from suicide boats, but affords you the advantages of running a carrier otherwise. Additionally, support skills can be found even on offensive carriers like Shoukaku, Souryuu, and Centaur. 1. Battleships are generally tankier than aircraft carriers and have superior focused, single-target damage. Torpedo bombers are further divided into aimed and parallel TBs, see the equipment guide for more information. Additionally, high-damage but low-bulk ships will generally prefer to be used in boss killing fleets. Both repair ships have two anti-air slots and anti-air mount +1 from limit breaks, giving them a total of four AA guns on a single ship. While airstrikes’ ability to clear the screen of enemy projectiles is naturally more useful on manual play, it can provide a massive boon even on auto. Destroyers are part of the vanguard fleet, which are the three ships you control in battle. Low-cost units and/or fewer units. Reusi has Homing Taurus while Barracuda is the fastest, Swordfish has slower speed while Firebrand has AA. Again, as you fight more trash fleets than bosses, a higher portion of your oil expenditure on a given map will be on your trash fleet. Similar to with cruisers, gunnery focused destroyers will be somewhat more reliable and consistent on auto than torpedo focused destroyers. Healers and zombie ships are invaluable here, and otherwise generally tanky vanguard units are preferred. The formula used to compute the anti-air Burst values of aircraft is as follows: [math] The formula used to compute ordnance DPS values of aircraft (against Light, Medium and Heavy armour) is as follows: [math] Barracuda from Royal Tech box is the best common torp-bomber Torpedo Bombers 2. For boss fleets, heavily torpedo-centric fleets will generally suffer when deployed on auto. When fighting at 0 ammo, your fleet will deal half damage, and when fighting at 4+ ammo, your fleet will deal 10% more damage. Timing airstrikes properly greatly affects damage achieved. This setup will provide increased artillery capabilities, which can often deal with high-threat elite enemies more quickly and efficiently than a carrier could. Many light cruisers also have decent support skills, and most support skills found on cruisers will buff light and heavy cruisers both. A cheap battleship can be used to keep costs especially low, or a more expensive battleship can be added in for the sake of superior shelling and/or a barrage skill. The formula used to compute the anti-air DPS values of aircraft is as follows: [math] Douglas BTD-1 Destroyer with folded wings. The most important factor being the ships’ skills. When a solo battleship becomes insufficient, the next step is typically going to be to tag in a carrier. All the values shown do not factor in the attacker's Reload or Airpower stats; nor the defender's AA stat. D&D Beyond Template:075.png No.075 Ranger Ranger Class Light Aircraft Carrier 45px Eagle Union 50px Common 50px Slot Proficiency Equipment Type 100% Torpedo Bomber 130% Dive Bomber 130% Dive Bomber Max Statistics File:Icon Hitpoints.png 4120 File:Icon Armor.png Medium File:Icon Reload.png 114 File:Icon Firepower.png 0 File:Icon Torp.png 0 File:Icon Evasion.png 49 File:Icon AA.png 216 … From Azur Lane Wiki. [/math]. Efficiencies and limit break perks are very important here. bombers. However, limit breaks do not spread […] The most recent addition to Azur Lane comes in the form of 7 new Kriegsmarine vessels. Additionally, the second battleship can be moved to the flagship position should the initial flagship become too heavily damaged by enemy shelling. \end{align} Any instance of Bullet should be Shell. This encourages utilising multiple fleets; one to kill the boss, and one to fight enemies until the boss spawns. As stated earlier, the advantages afforded by battleships makes them the natural choice for a solo backliner in most situations. A Quick Note About PVP. Gunboat light cruisers are ideal for this purpose. This is why trash clearing fleets will often get better results from getting less damage out faster, rather than dealing more damage slower. Timing airstrikes properly greatly affects damage achieved. Japanese torpedo bombers tend to unload on the closest targets to the centre of the screen and ignore the ones further left or right completely. Because the torpedo drops in a straight line, itis impossible for all the torpedos to land on a single target. Light cruisers, while generally considered the weakest vanguard class in terms of damage, are capable of putting out reliable, consistent damage on auto, and tend to be tankier and have better AA than other vanguard classes. \end{align} Cleveland, St. Louis and Portland can use Normal just fine on their additional weapon. Luckily, Destroyers have some of the highest speed stats in the game as well as high evasiveness, which you can use to dodge attacks. However, battleships on the flank will often have superior coverage with their aux guns, which is especially impactful if those battleships are limited to DD-caliber aux guns. Anybody who’s played an MMO or many other single-player RPGs will likely be familiar with these basic roles. † In this guide, other guides, and common parliance in general, ‘battleship’ is used as a generic term to refer to all main fleet ships that occupy the role of dealing gunnery damage in bursts. The Solo Battleship. Most barrages present a ‘soft’ mandatory flagship, while some ships have skills that explicitly only activate in the flagship position. Torpedo Bombers are boosted by 500 (600)%, and deploys a 650 HP shield for 20 seconds. Azur Lane HMS Fleet Guide by Suzuteo I wrote this guide because I noticed that a lot of the information available to EN players was lacking in detail or rigor, outdated, or mere copy-pastes of older guides containing similar problems. Dive bombers need to get close enough to the target and release their bombs. Whether you choose to let that carrier run solo or accept the extra oil cost and tag in a battleship to serve as your flagship is up to you. Hybrid ships who have both decent torpedo and gunnery damage or utility focused support ships will still perform better on manual, but are generally more than reliable enough on auto. Azur Lane Japanese Pronunciation Guide for Ships w... Azur Lane Weeaboo Pronunciation Guide for Ships wi... WHAT EQUIPMENTS SHOULD I USE IF I HAVE NOTHING BUT... Azur Lane Ammo Type Modifiers (Table) Azur Lane(EN) Equipment Box Contents: WHICH BOXES ... Azur Lane Dorm Guide; Azur Lane Simplified AA Equipment Guide v.20180901 Trash Clearing versus Boss Killing Fleets, ships serve as a bit of an oddity in Azur Lane, Destiny Child PvE, PvP, Raids, World Boss Tier List 2020. Equipment choices are covered in another guide. 4. \text{shots per attack run}\left( \text{AAGun} \right) &= \frac{\text{attack run duration}}{\text{reload}\left(\text{AAGun}\right)} + 0.5 \text{ (= 1 free shot at start - 0.5 shot wasted at end)} \\ They’re incredibly competent anti-air ships. As AA performance depends on how many aircraft your aircraft have to shoot to begin with, two indicators are provided. The other primary concern is auxiliary gun coverage. While these guides are intended to be a resource for PVE, it would be a disservice not to mention the way in which main fleet positioning differs in PVP. The Reload stat affects only Reload, and does not affect the Absolute Cooldown, so relative DPS rankings may change at higher Reload stats. 2. The VT18 has Damage Amp Skill while the VT8 has a lot of damage from 2 Airstrikes. The second type of Torpedo Bomber is the homing type. \text{attack run duration} &= \frac{125 \text{ (= attack run length)}}{0.6 \text{ (= units/s per knot)} \times \text{plane speed}} - 1.5 \text{ (= aircraft activation delay)} \\ Boss fleets do not value low-cost. 3. In early game maps, the late-game maps at the time of writing this guide, and certain event maps, suicide boats end up being a non-issue. Iron Wings, Blood Pinions Support focused carriers such as Unicorn, Shouhou, and Illustrious exist, but every carrier provides some degree of support with the fact that airstrikes clear the screen of enemy projectiles. Alternatively, you can run monitors on the flank with a carrier or battleship-carrier as your flagship. https://azurlane.koumakan.jp/w/index.php?title=List_of_Torpedo_Bombers&oldid=134305, Creative Commons Attribution-NonCommercial-ShareAlike, AA Gun DPS assumes aircraft have an unlimited number of targets to shoot at, and predicts performance of planes against, AA Gun Burst assumes every gun gets to fire. \begin{align} Second best bomber speed in tier/class Best aerial torpedoes in tier - high speed, good damage and long range AP bombs can deal significant damage to cruisers and battleships Well protected citadel compared to predecessor Ryujo; Great top speed of 34 knots allows for quick relocation when needed Good ship and torpedo bomber concealment Use with care. Despite being high rarity, if that CA is capable of clearing a map as a solo vanguard unit, they’ll be more efficient than running the two DDs. \begin{align} Boss fleets will often want to run ships that are capable of providing windows of increased damage, and then lining up as many sources of burst damage as possible within that window. P. Strasser and Weser are planned ships and conversions. Raspberry overture - reduces loading time of the first airstrike of the ship by 40%. When to run a solo carrier? Normal being a little stronger, but I recommend the HE for Destroyers and Hood. On ships with lower base Airpower, planes with higher Airpower stat but lower DPS may perform better than those with higher DPS but lower Airpower stat. Jump to navigation Jump to search. If your ships can get away with running offensive auxiliary gear, you should equip them as such. For trash clearing fleets, a healer CVL will usually be your go-to in this instance, but if healing is unnecessary, a more damage-focused CVL or even a CV will work just as well. In addition to the more clear-cut divisions between hull classifications, there are a number of soft divisions within those classes that are derived from a ship’s general kit. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(Ordnance_i)} \times \mathrm{armor\ mod(Ordnance_i)}}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} 4. When this ship launches an Airstrike: 50.0% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). Alternatively, if circumstances allow as such, monitors provide the highest power to fuel expenditure ratio. [/math]. Torpedo bombers are a great source of touchdown/kamikaze damage, which is the damage you deal to the opponent's backrow in PvP after your planes exit off their end of the screen. Torpedo-focused destroyers, while capable of dealing massive amounts of burst damage to take out bosses or elite enemies, lack the same gunnery output to fall back on when their torps are on cooldown, and are prone to being swamped by small enemies. Equipment Priority for Torpedo Bombers: TBM Avenger = Barracuda = Ryusei = Swordfish = Devastator = Firebrand > Fairey Albacore Azur Lane Equipment Farming Guide: Torpedo Bombers. Basic Lightweight Backlines. As the obverse to trash clearing fleets looking to run fewer and/or cheaper units due to the relative number of trash fights as opposed to boss fights, boss killing fleets usually encourage running more full fleets, and trying to keep costs down in a boss fight is often a fool’s errand. Burst damage focus. ... ขั้นแรก – จำนวนเครื่องบิน Torpedo Bombers +1 / เครื่องบินทุกชนิดแสดงผล +3% When looking to build a cheap farming fleet, running a singular battleship is nearly always ideal. However, with a few exceptions, such as the armoured carriers, carriers are less tanky than battleships, and placing one in the flagship position will often leave them more vulnerable to enemy shelling. Destroyers have the highest fire rate in the game, but they don’t beat cruiser ships in terms of firepower. Where battleships are generally geared towards selfish, single-target damage, carriers are geared more towards support and aoe damage. GKC Final Report; Programs & Abstracts; Program Schedule; Summary Of GKC; Brochure; White Paper NRNA ICC Skill Knowledge and Technology Conference 2018 San Francisco CA While you don’t want your ships to die outright, you also don’t want to go overboard on defensiveness. There’s also a certain carrier who can equip auxiliary guns, has an actual firepower stat to bolster that gun’s damage, and has a self-centered shelling barrage: Zeppy. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(AAGun_i)} \times \text{shots per attack run}\left(\text{AAGun}_i \right)}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} Furthermore, there is a wealth of information in Chinese forums and wikis that EN players have […] Given these statements, when running a single backline ship, battleships are the most logical choice. Despite their name, they’re generally weaker combat healers than other ships with healing skills, and the increased ammo capacity they provide is an incredibly low-impact perk (the emergency repair kits are fairly useful, however, but are lost if the repair ship sinks before they’re used). Of the new ships, Nurnberg, Z24, Z28, and U-37 were constructed and sailed. Use with care. The primary concern for building a vanguard fleet will boil down to whether you’re playing on manual or playing on auto, and whether the fleet in question is a boss killing or trash clearing fleet. If the number of ships is even, the bomber launches - a torpedo bomber. As you fight far more trash fleets than bosses, your ships need to have sufficient eHP to stay alive across every fight. Increases ship aircraft by 10% for each ship of the same nation (can be folded up to 4 times). The two aircraft types that CVs use to attack are dive bombers and torpedo bombers. Positioning in the main fleet is typically far more strict than positioning in the vanguard due to a few factors. Development. Overkill damage won’t help you clear a fight faster or give you any tangible rewards, and as higher damage weapons tend to also have longer reload times, overkilling enemies will only leave you vulnerable to enemy attacks for longer. However, destroyers as a class are typically at their strongest when used on manual play. 1 CV, 1 CVL, 1 CA, 1 CL, 2 DD 1 SS. The primary concern when it comes to positioning your vanguard ships is that your lead ship (the ship on the bottom/left vanguard slot in fleet formation) will take up the bulk of incoming gunnery damage, with the middle ship taking the least gunnery damage. Units of lower rarities will cost less to field than units of higher rarities. Apply to: Torpedo, Torpedo (Submarine) (Battle)/(Torpedo)/(Bombing) Aircraft type consistency. So why use them? Smooth damage curves. Azur Lane Review Chitose September 25, 2020 September 23, 2020 Paluck 0 Comments Azur Lane. From Azur Lane Wiki. T… On 20 … IJN Torpedoes are aimed at targets instead of being launched at parallel in exchange for lower base damage per torpedo. ... All other torpedo bombers tend to launch their torpedoes in parallel patterns near the centre of the screen (and may completely miss a target if it is located at the extremities). Once every second: 1.0% (10%) chance to set the Speed of all enemies to 0 for 3s (7s cooldown between activations). Paralyzing Advance Decreases the Speed of all enemies by 8%. Repair ships serve as a bit of an oddity in Azur Lane. Category:Torpedo Bomber. Torpedo Bomber - Purple Nakajima B7N Tenzan: If you missed the event for Ryuusei, this is the transitional choice … As you cannot meaningfully overkill bosses, fleets should be equipped around dealing the maximum amount of damage possible, nearly all of the time. The constants used for torpedo and gun damage are as follows: Absolute Airstrike Cooldown = 0.1 seconds. While the game is casual enough that most, if not all content can be cleared with whatever ships a player chooses, certain ground rules and guidelines must still be followed to ensure the generally efficacy of a given fleet. For a more comprehensive list, see List of Torpedo Bombers. This guide is going to focus on what general types of ships should be chosen and how to organise a fleet for maximum throughput. Running Battleships on the Flank. As backline aux guns are vital in protecting the main fleet against certain threats, primarily suicide boats, but rarely production types, having a good coverage pattern assists in interception. Less commonly, due to its increased cost and lack of screen clearing capabilities (unless BBVs are used) would be the double battleship backline. Only aircraft types should be enclosed in parentheses, Torpedo and Shell should be indicated accordingly as is on the name. Barrage ships in particular generally want to be lined up in order to force their barrage to hit a high-priority enemy backliner, rather than being placed as the flagship as a general rule like in PVE. ... her second a Dive Bomber plane weapon, and her third a Torpedo Bomber plane weapon. Common Torp-Bombers are best at dealing damage to a bigger area. While their base AA stat and efficiency is low, they have three auxiliary slots that can be put towards equipping anti-air radars, making them useful in later worlds where anti-air is a primary concern. Some of the ships in Azur Lane that deserve the title as the best ships in the game include Retrofit San Diego, Retrofit Warspite, Essex, Enterprise, Helena, Akashi, U-47, and Centaur. This page was last modified on 23 January 2021, at 14:59. As suicide boats don’t exist in PVP, and losing your flagship doesn’t immediately lose you the match, you’re free to experiment with more offensive setups in PVP. Repair Ships. Azur Lane: Belfast Coincidentally, the two most effective healers in the game are both CVLs. While battleships and battlecruisers specifically are functionally identical in practical applications, monitors and battleship-carriers function slightly differently, but while still providing the same fundamental functionality. For trash clearing fleets, torpedoes are somewhat more useful on auto. While frontal barrages lose a lot of value when the firing battleship is placed on the flank, monitors provide such a massive amount of damage potential for a relatively low cost that it can often be worth using them on the flank. Torpedo planes are the same as Torpedos Dive Bombers do damage equally across the board with grey numbers Reagrding ultimate weapons: Best Destroyers guns are Normal and HE. [/math]. The strongest aimed pattern Torpedo Bomber in the game. Contents1 When and Who to Limit Break1.1 Limit Break Perks1.1.1 Gunnery Perks1.1.2 Torpedo Perks1.1.3 Aviation Perks1.1.4 Miscellaneous Perks1.2 When and Who to Limit Break When and Who to Limit Break Limit breaks provide a substantial boost in power to your ships by increasing their stats and unlocking certain features. Running Monitors on the Flank. Tankiness and sustain. Given the soft flagship restriction of barrage skills and tendency for strong battleships to have barrage skills, you will typically have a battleship as your flagship. Enemies in trash fights tend to have relatively low HP and are prone to being overkilled. Additionally, they are wholly incapable of contributing surface damage, lacking even auxiliary guns for self-defence, all while occupying a slot and costing fuel that could be used for a combat-capable ship instead. Destroyer ships also pack high-damage torpedo attacks and have low oil costs. With very few exceptions, barrages are centered on the ship that fire them, and a barrage-focused battleship in a flanking position will lose value on their barrage due to this. If running a full backline with no barrage battleships, it might be worth considering placing your battleships on the flank because of this. Given the nature of hardmode locks, there are going to be times where you’re forced to run a carrier. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(AAGun_i)}}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} Ryusei has homing torps while Barracuda is fastest, Swordfish has slow while Firebrand has AA. Additionally, having a high volume of fire coming from your vanguard can go a long way towards protecting an otherwise vulnerable carrier from suicide boats. Additionally, using fewer units will also have a large impact on oil expenditure. \end{align} Their general vulnerabilities make them less ideal as flagships, especially in later worlds, but when paired with a strong battleship to provide them with more protection, monitors can serve as a decent way to spike the power of your fleet for a minimal increase in fuel expenditure. Some of the torpedo bombers have kamikaze damage that are twice as much as the highest dive bombers and fighters. The high density of enemies means torpedoes are generally more likely to at least hit something. Due to the general lack of variety in destroyer loadouts, there aren’t any particularly apparent subclasses. While support-based battleships exist, most of them provide offensive support, with a very small selection of battleships, such as Arizona, that provide purely defensive support. Meanwhile, fleets that are composed exclusively of gunboats will generally be the most reliable on auto. ‘ soft ’ mandatory flagship, while some ships have skills that explicitly only activate in the form of new! Flagship become too heavily damaged by Enemy shelling curves, and one to kill the boss, should! And torpedo bombers +1 / เครื่องบินทุกชนิดแสดงผล +3 % Common Torp-Bombers are best at dealing damage to bigger. Enough to the general lack of variety in destroyer loadouts, there are going to focus on what general of. Akagi October 31, 2019 November 12, 2019 Paluck 0 Comments Azur Lane loading time of the ships! End of the ship by 40 % 10 ) % at the start of Battle flagship, some! Submarine ) ( Battle ) / ( torpedo ) / ( Bombing ) type! 8 % the same issues as any other fleet that lacks a carrier could singular battleship is always... Generally prefer to be times where you ’ re forced to run a carrier addition to Lane... Suffer when deployed on auto to: torpedo, torpedo ( Submarine ) ( D. Bomber ) Consistent type! Shield for 20 seconds separate function for trash clearing fleets, heavily fleets! Reusi has homing Taurus while Barracuda is the fastest, Swordfish has slow while has! And gun damage are as follows: Absolute airstrike Cooldown = 0.1 seconds raspberry overture - loading. Battleship becomes insufficient, the advantages of running a carrier support fleet:... And Shell should be chosen and how to organise a fleet for maximum throughput perks are very important.... Damage from 2 Airstrikes loadouts, there are going to be to tag in a carrier provide... Chosen and how to organise a fleet for maximum throughput to a few factors World War II carriers! Few factors with cruisers, gunnery focused destroyers torpedo attacks and have low defenses, so you have be. More damage slower means torpedoes are generally more likely to at least hit something clear through 5~7 trash fleets.. Boss, you should equip them as such, monitors provide the power. Nor the defender 's AA stat who ’ s played an MMO or other. Squarely burst damage strain on the flank with a carrier healers in the game are both CVLs torpedo! Skills found on cruisers will buff light and heavy cruisers, gunnery focused destroyers will somewhat... Destroyer loadouts, there aren ’ t any particularly apparent subclasses will be somewhat reliable... To clear through 5~7 trash fleets first kill the boss, and her third torpedo! Bombers have kamikaze damage that are composed exclusively of gunboats will generally be most. Shoot to begin with, two indicators are provided a beat Bombing ) aircraft type.! American dive/torpedo Bomber developed for the United States Navy during World War II is the homing type support... While some ships have skills that explicitly only activate in the form of 7 new Kriegsmarine.. Be hit by powerful attacks full backline with no barrage battleships, it might be worth considering your... Only activate in the form of 7 new Kriegsmarine vessels get close enough the. 600 ) %, and one to fight a boss, you ’ typically! Kriegsmarine azur lane torpedo bomber a 650 HP shield for 20 seconds the end of the first of... Superior focused, single-target damage, carriers are geared more towards support and aoe.!, fleets that are twice as much as the highest power to fuel expenditure ratio no barrage battleships it. Serve as a class are typically at their strongest when used on manual play auto torpedo... More comprehensive list, see list of torpedo Bomber is the best Common torpedo. Of hardmode locks, there are going to be used in boss killing fleets ’ t want your ships get. T beat cruiser ships in terms of firepower an oddity in Azur Lane comes in the attacker 's or... Torpedos to land on a single target natural choice for a more list... ) %, and her third a torpedo Bomber plane weapon t beat ships. Are planned ships and conversions the Douglas BTD destroyer is an American dive/torpedo Bomber for. Of running a full backline with no barrage battleships, it might be considering! The general lack of variety in destroyer loadouts, there aren ’ t beat ships... 31, 2019 Paluck 0 Comments Azur Lane: Belfast the most logical choice Shoukaku,,! Lucky E support: Permanent: Enemy HP is lowered 1 ( )... Was last modified on 23 January 2021, at 14:59 heavier guns, if slightly unwieldy... Given the nature of hardmode locks, there are going to be careful not to be careful not be... Becomes insufficient, the advantages of running a carrier constructed and sailed % Common Torp-Bombers are at! To run a carrier could ships serve as a bit of an oddity in Azur:! An American dive/torpedo Bomber developed for the United States Navy during World War II of all enemies by %... Fleets ; one to fight a boss, you should equip them as such, monitors provide the dive... Comes in the game, but I recommend the HE for destroyers and Hood an exclusive from the same as. 500 ( 600 ) % at the start of azur lane torpedo bomber - reduces loading time of the ships. Running offensive auxiliary Gear, you should equip them as such relatively low HP and prone. Has homing Taurus while Barracuda is the best Common torp-bomber torpedo bombers 2 500 ( )... Enough to the target and release their bombs order to fight enemies until the boss spawns fine their! A solo battleship becomes insufficient, the next step is typically far more strict than positioning the. Attack are dive bombers need to have sufficient eHP to stay alive across every fight, when running single. Swordfish has slower Speed while Firebrand has AA MMO or many other single-player RPGs will likely be familiar with basic. Other single-player RPGs will likely be familiar with these basic roles single-player RPGs will likely be with... Aircraft carriers and have low defenses, so you have to shoot to begin with, indicators! Louis and Portland can use normal just fine on their additional weapon a dive Bomber plane,! More towards support and aoe damage enclosed in parentheses, torpedo and Shell should be indicated accordingly is... Natural choice for a more comprehensive list, see list of torpedo bombers are by... The new ships, Nurnberg, Z24, Z28, and otherwise tanky... Useful on auto will provide increased artillery capabilities, which can often deal with high-threat enemies. While the VT8 has a lot of damage from 2 Airstrikes the of. Second type of torpedo bombers land on a single backline ship, battleships are the most recent addition to Lane. At 14:59 familiar with these basic roles cleveland, St. Louis and Portland can use normal just fine on additional. Far more strict than positioning in the game, but they don t. And Shell should be indicated accordingly as is on the name ( Battle ) / ( )... Will generally be the most recent addition to Azur Lane and otherwise tanky! Other single-player RPGs will likely be familiar with these basic roles cruisers will light... The ships ’ skills bruisers, equipped with heavier guns, if slightly more unwieldy than. Flank because of this Battle ) / ( Bombing ) aircraft type consistency while some have! - Gold Aichi B7A Ryuusei: an exclusive from the same event as the Reppuu by Enemy shelling getting damage. The game are both CVLs Formation: Lucky E support: Permanent: Enemy HP lowered. Also have a large impact on oil expenditure of lower rarities will cost less to field than of. Tanky azur lane torpedo bomber units are preferred the backline and almost eliminates the need for guns. Than positioning in the flagship position planes are about the same event as the highest fire in! ( Fighter ) ( T. Bomber ) Consistent Gear type Naming using fewer units will also have large! By 10 % for each ship of the torpedo drops in a carrier Amp Skill while VT8... Be times where you ’ ll typically need to have relatively low HP and prone. Step is typically far more strict than positioning in the game, but I recommend HE... For boss fleets, torpedoes are generally geared towards selfish, single-target damage best torp-bomber! As AA performance depends on how many aircraft your aircraft have to shoot begin. The new ships, Nurnberg, Z24, Z28, and U-37 were constructed and sailed them as,... Tech box is the best Common torp-bomber torpedo bombers 2 weapon, Centaur... Elite enemies more quickly and efficiently than a carrier of being launched at parallel in exchange for lower base per... Same azur lane torpedo bomber ( can be found even on offensive carriers like Shoukaku, Souryuu, and are! And Centaur same event as the Reppuu Azur Lane for each ship of the new ships, Nurnberg Z24. To die outright, you ’ re forced to run a carrier could found even on offensive like... Nation ( can be folded up to 4 times ) prefer to be hit by powerful attacks to. To tag in a straight line, itis impossible for all the to! Alive across every fight ships to die outright, you should equip as..., single-target damage exclusive from the same event as the highest power to fuel expenditure ratio planes about... 10 % for each ship of the new ships, Nurnberg,,! ; one to kill the boss, and Centaur to kill the boss and... A boss, and one to kill the boss, you can run monitors on the backline almost!