INDEX OF PARALOGUE BATTLES Paralogue Name Required Units Month. They do so again at the end of turn two! Alois isn't recruitable early on, after all. They hit much harder than most of these melee units, so be careful of them. Sword and Shield of Seiros (Shamir/Alois): This was the last Part 1 Paralogue I did, so my opinion may be skewed; regardless, it wasn't too bad at the point in which I did it. The Seiros Shield is a Shield that debuts in Fire Emblem: Three Houses and one of the Sacred Weapons. If any of the pirates get into town and remained there for at least 5 turns, you’ll fail the mission. Paralogue: The Sword and Shield of Seiros. Replying to Glennstavos, I have indeed cleared the paralogue … Melee units (including Brawlers! Foreign Land and Sky (Petra/Bernadetta): This one is tricky to rate because its difficulty comes from Metaknowledge. Sword and Shield of Seiros Units: Alois and Shamir The Allance has requested aid from the monastery, but the Knights of Seiros are low on personanel. This is the battle walkthrough for the paralogue Sword and Shield of Seiros from Fire Emblem: Three Houses (FETH, FE3H). The Seiros Shield (Japanese: セイロスの盾 Shield of Seiros) is an accessory item in the shield category of equipment that debuted in Fire Emblem: Three Houses. Putting a strong archer in the southern group of party members is a great idea as well. Lead off with Alois as he can generally kill any of the pirates with ease (or you can have him stay at the town entrance an push in with your own units... for the experience). Turn 1, 3 (from the Northern Boat): 1.1. During the ending dialog scenes, be sure you pick "It was good training" when talking to Alois and Shamir to get some affection from Shamir. Once you get to the map screen you'll see our party is split into three groups and tasked with guarding the town. Our goal here is to get over to the east and try and draw the Wyvern Riders away (the Wyvern Rider to the south tend to go up to town). I do want to point out that you can end the fight by defeating the enemy commander as listed up above, but you know us by now: we love to prolong fights and milk enemy experience if we can! Shamir's paralogue is Sword and Shield of Seiros. Very nice! Sword and Shield of Seiros Paralogue Fire Emblem Three Houses Collector Togami. You're better off having your flying unit head for the southeast corner of town, maybe hang out in the ocean nearby. https://fireemblemwiki.org/w/index.php?title=Seiros_Shield&oldid=334304. Check out our Fire Emblem Three Houses All relevant units must have not fallen in battle (neither as a recruited unit or as a mission assistant), the only exception to this is that Jeritza does not need to be alive to do Anna's paralogue in Crimson Flower. If you've already tackled the pre-timeskip Paralogues in Fire Emblem: Three Houses, then you're going to want to start turning your gaze towards the future.Everyone knows that there's a timeskip in the game, and it follows that the Paralogues that become available to you after the timeskip are their own beast. Sword of Begalta - Sleeping Sands Para. Wyvern Rider L21 w/ Steel Ax… The Seiros Shield (Japanese: セイロスの盾 Shield of Seiros) is an accessory item in the shield category of equipment that debuted in Fire Emblem: Three Houses. Paralogues Require Battle Activity Points. Congrats on completing another Paralogue Battle! Sword and Shield of Seiros (Paralogue) True Chivalry (Paralogue) Tales of the Red Canyon (Paralogue) White Heron Cup The Unknown Flames Admired Sword … Reward: Large Bullion, Seraph Robe, Seiros Archers Battalion: Description; The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Fire Emblem: Three Houses - Full Paralogue Battle Gameplay … You will also get a battalion for being victorious: the Seiros Archers. Generally, if a paralogue occurs before the timeskip you only need to recruit one of the relevant units to unlock it, and if a paralogue occurs after the timeskip then you need both. Minimal setup, to be sure, but how much encouragement do you need to set off to fight against pirates! Of all the pre-time skip Paralogue Battles this is one of the least rewarding fights, but still interesting enough from a tactical perspective. Deploy: Rikka, Shamir, Alois, Dimitri (Marianne), Dedue (Annette), Lysithea, Flayn, Felix, Ashe, Hilda. You can also have the enemy Wyvern Rider target one of your units in range to the south to try to spare the town (although having an archer and flying unit of your own guarding the town should be good enough). Enemies spawn at the beginning of the enemy turn 1. 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